Compress any image to under 150 KB — in your browser, with nothing uploaded. The tool searches encoder quality settings to land as close to 150 KB as it can without going over, and only reduces dimensions when the target cannot be reached any other way.
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Everything worth knowing about the 150 KB target
What 150 KB can realistically hold, how the tool actually reaches it, which format to pick, what quality to expect, and where this budget is the right choice rather than an arbitrary one.
Compressing to 150 KB: what the number actually means
A hundred and fifty kilobytes is the size at which a large image stops hurting. It covers a photograph at around 1300 pixels wide with room to spare, which is enough to fill a phone screen at full retina density or a desktop content column with margin for a high-density display. It is the number to reach for when 100 KB is leaving your main image visibly soft but half a megabyte would be indulgent.
This is the budget most commonly recommended for the largest contentful paint element on a mobile page. That element is almost always an image, and its download time is a large part of what determines whether the page feels fast. At 150 KB the image arrives quickly on any modern connection while still carrying enough data to look sharp on the display it will actually be viewed on.
Because the budget is generous relative to typical web dimensions, the tool very rarely needs to downscale here. On most inputs it finds a high quality setting at your original resolution and stops. Where it does need to reduce dimensions, the results panel reports the scale factor so you know exactly what happened.
Why people choose the 150 KB target
A hundred and fifty kilobytes is the number people reach when 100 KB left their main image visibly soft. That usually happens for one of two reasons: the image is displayed wider than a content column, or it is being served to a high-density screen where a 1000 px file in a 700 px slot is not enough. Both are real problems and both are solved by roughly this much budget.
It is also the figure most commonly cited for the largest contentful paint element on mobile. That element is nearly always an image, its download time is a large part of how fast the page feels, and 150 KB arrives quickly on any modern connection while carrying enough data to look sharp. If you are optimising one image on a page, this is usually the one and this is usually the budget.
Why a target size beats a quality slider
Every image editor asks you for a quality number and then tells you the file size afterwards. That is backwards for the problem most people actually have, which is a fixed ceiling — an upload form, a page budget, a mailbox limit — and no idea which quality setting will land underneath it. The usual result is a loop: export at 70, check, export at 50, check, export at 60, give up somewhere in the middle.
This tool inverts the relationship. You give it the ceiling and it searches for the quality, using a bisection over the encoder settings that converges in a handful of attempts. That is why it can hit 150 KB reliably on the first pass, and why it can tell you afterwards exactly which quality it used — which is useful information, because it tells you how much headroom you had.
What the tool does not do
It does not upload anything, so it cannot use a server-side encoder like MozJPEG or a full WebP encoder with custom tuning. It uses the encoders built into your browser, which are good but not state of the art. It also does not perform content-aware operations — no smart cropping, no subject detection, no upscaling. And it will not make a compressed file better than its source: compressing an image that has already been through a lossy pass compounds the damage, so always start from the best original you have.
The pipeline, step by step
Decode. The file is decoded into a bitmap using the browser image decoder, with EXIF orientation applied so photographs taken sideways come out the right way up. This step also discards every metadata block — EXIF, GPS, camera make and model, colour profile — because a bitmap is just pixels.
Resize. If you have set a maximum width or height, the bitmap is drawn into a canvas of the fitted size with the browser high-quality smoothing enabled. Aspect ratio is always preserved; the tool never stretches or crops.
Search quality. The canvas is encoded repeatedly at different quality settings, bisecting between the floor you set and the practical ceiling. Each attempt produces a real encoded blob, so the size it reports is the actual file size rather than an estimate. Around eight to ten iterations are enough to converge.
Downscale and retry. If even the quality floor exceeds 150 KB, the tool computes a scale factor from the ratio between the achieved size and the target, applies it, and runs the quality search again. It repeats this until the file fits, which for a photograph against a small target may take several rounds.
Score fidelity. The original and the result are both drawn to a small common canvas and compared pixel by pixel to produce a peak signal-to-noise ratio. This gives you an objective number rather than a promise.
Hand back the blob. The result is offered as a download, individually or bundled into a ZIP that is assembled in the browser.
Why bisection rather than a fixed quality
The relationship between quality setting and file size is not linear and it is not the same for two different images. A photograph of a plain wall at quality 80 might be a tenth the size of a photograph of a forest at the same setting. Any fixed quality number therefore lands wildly differently depending on the picture, which is why exporting at "quality 60" is such an unreliable way to hit a file-size target.
Bisection sidesteps that by measuring rather than predicting: encode at the midpoint, read the real size, move the bracket, repeat until the remaining error is smaller than one quality step.
Why dimensions come after quality
Removing pixels is destructive in a way that lowering quality is not — pixels cannot come back. So the tool exhausts the quality range first and reaches for the scissors only when it must, which is what makes it produce the largest image that fits 150 KB rather than an arbitrarily shrunken one.
PNG is a special case. PNG is lossless and has no quality parameter, so the quality search does not apply to it. When you choose PNG the only lever available is dimensions, which means the tool reaches 150 KB purely by scaling. That is why a photographic PNG at a small target ends up so much smaller in dimensions than the same image as WebP.
What actually fits in 150 KB
The honest answer to "how big an image fits" is that it depends entirely on the picture. Compression works by removing redundancy, and a photograph of a foggy lake has far more redundancy than a photograph of a market crowd. The table below works from a bytes-per-pixel model: for each kind of content, roughly how many bytes a pixel costs at the quality settings this tool typically lands on, and therefore how many pixels a 150 KB budget buys.
Content type
JPEG at 4:3
JPEG at 16:9
WebP at 4:3
WebP megapixels
Detailed photograph — foliage, crowds, texture, fine grain
780 × 580
900 × 500
960 × 720
0.70 MP
Ordinary photograph — portrait, product on plain ground
1070 × 800
1230 × 690
1330 × 1000
1.34 MP
Soft or low-detail photo — sky, studio white, shallow depth of field
1400 × 1050
1610 × 910
1740 × 1300
2.26 MP
Screenshot or UI capture with text
890 × 670
1020 × 580
1170 × 880
1.02 MP
Flat graphic, logo or illustration
1510 × 1130
1740 × 980
2020 × 1520
3.07 MP
Derived from typical encoder output at the quality range this tool settles on: JPEG at roughly 0.34 bytes per pixel for detailed photographs down to 0.09 for flat graphics, with WebP at about 0.65 of the JPEG figure. Dimensions are rounded to the nearest ten pixels. These are planning figures, not guarantees — your own images will land somewhere either side depending on their content.
How to read the table
Find the row that best describes your image and read across. If your photograph is a portrait against a plain studio background, you are in the "ordinary photograph" row and can expect the dimensions shown. If it is a landscape full of trees, you are in the "detailed photograph" row and should expect roughly half the pixel area for the same bytes.
The WebP column is the one to look at if you control where the image is going, because it is the format that will actually be used. The JPEG columns matter when the destination is an upload form, an email or any system whose format handling you cannot predict.
How 150 KB compares with the targets either side
The same photograph at three neighbouring budgets, using the WebP figure for an ordinary photograph. This is the fastest way to tell whether you are on the right tier or one step away from it.
The honest comparison is with 100 KB: for an image inside an article the difference is rarely visible, and the lighter file is the better engineering decision. The case for 150 KB is dimensions — a hero at retina density genuinely needs the pixels that 100 KB cannot carry.
Halving the width and height quarters the pixel count, which roughly quarters the file size at the same quality. That relationship is the lever you have. If a 150 KB target is producing a soft image, the fix is almost always fewer pixels rather than a different encoder or a cleverer setting — and because screens are smaller than camera sensors, those pixels are usually ones nobody would have seen anyway.
What makes an image expensive
Fine random texture. Foliage, gravel, fabric weave, hair, sand and film grain are incompressible by nature — there is no pattern to exploit.
High contrast edges. Rendered text, line art and hard shadows force the encoder to spend heavily to avoid visible ringing.
Noise and heavy sharpening. Both are high-frequency detail, and high-frequency detail is what costs bytes. Denoise before compressing and sharpen lightly, after resizing.
Choosing a format at 150 KB
The WebP advantage persists at 150 KB but its practical consequence shifts. Rather than buying you a bigger picture, it buys you the same picture at a smaller file — which matters if what you actually care about is page weight rather than hitting exactly 150 KB. Set the format to WebP and the target to 150 KB and you will often find the result comes in well under, because the encoder reaches maximum useful quality before it reaches the ceiling.
For hero images specifically, there is a strong argument for WebP with a JPEG fallback served through a picture element. The hero is the image whose download time you are optimising, so it is the one where the 30% saving does the most good.
Format
Compression
Transparency
Best for
Avoid for
JPEG
Lossy
No
Photographs, anything going to an unpredictable destination, email, print workflows
Text, screenshots, logos, line art, anything needing transparency
WebP
Lossy or lossless
Yes
Anything served from a site you control — typically 25 to 35% smaller than JPEG at equal quality
Legacy pipelines, some third-party upload endpoints, older print software
PNG
Lossless
Yes
Screenshots, diagrams, charts, logos, flat colour, anything with rendered text
Photographs — a photographic PNG is many times larger than an equivalent JPEG
AVIF
Lossy or lossless
Yes
The smallest files of all, roughly 20 to 30% below WebP
Browser canvas export support is still inconsistent, so it is not offered here
GIF
Lossless, 256 colours
Binary only
Nothing, in practice — superseded by PNG for stills and video for animation
Photographs, anything needing more than 256 colours
SVG
Vector, text-based
Yes
Logos, icons and diagrams that must scale to any size
Photographs — SVG cannot represent them without embedding a raster image
What "auto" does
With the format set to auto, the tool inspects each image and decides per file. Images with a meaningful alpha channel go to WebP so transparency survives. Images that look photographic go to WebP if your browser can encode it and JPEG otherwise. Images that appear to be flat graphics or screenshots — few distinct colours, large uniform regions — stay as PNG, because forcing them through a lossy encoder would produce a larger and uglier file. If you know what your images are, setting the format explicitly is always more predictable than auto.
The re-encoding trap
Every lossy encode discards information permanently, and the losses compound. A JPEG that has been through three save cycles at quality 80 looks noticeably worse than one saved once at quality 60, even though the last file is larger. This matters here because it is tempting to compress a file, decide it is not small enough, and compress the result again. Do not: change the target and re-run from the original instead. The tool keeps your originals in the list precisely so you can do that.
Transparency and background flattening
JPEG has no alpha channel, so converting a transparent PNG to JPEG has to put something behind it. The tool fills transparent areas with the colour you pick — white by default, which suits most pages but is exactly wrong on a dark background, where it produces a bright rectangle around your logo. If transparency matters, choose WebP or PNG and it survives untouched.
What 150 KB looks like
At 150 KB, ordinary photographs at web dimensions are visually lossless in any practical sense. The encoder settles at a quality high enough that the discarded information is genuinely imperceptible, and the fidelity score routinely lands in the forties. You would need to flip between the two files at full zoom to find a difference, and even then you would be looking at texture in shadows rather than anything a reader would notice.
The budget starts to stretch on very large images. At 2500 pixels and above, 150 KB is spread thin and detailed subjects will soften. That is usually a signal that the image is larger than it needs to be rather than that the budget is too small: very few web contexts genuinely need more than about 1600 pixels of width, and serving 2500 to a phone wastes most of them.
For hero images specifically, check the result at the size it will actually be displayed rather than at 100% zoom. A hero fills the viewport, so the effective magnification is lower than you assume, and images that look slightly soft in an image viewer often look perfect in place.
A measured result at 150 KB
Vague promises about quality are easy to make, so here is an actual run. A deliberately difficult synthetic photograph — 2000 × 1500 pixels, saturated, and loaded with random noise that no encoder can compress away — was put through this exact tool at the 150 KB target in Chromium. Real photographs are easier than this, so treat these figures as close to a worst case rather than a typical one.
Source
1.8 MB JPEG at quality 96, 2000 × 1500, heavy synthetic noise
Result
145.2 KB as WebP, 97% of the 150 KB budget
Dimensions
1860 × 1395 px — the quality floor could not reach 150 KB at full size, so the image was scaled to about 93%
Quality landed on
51 out of 100, found by bisection
Fidelity
40.1 dB against the original
Reduction
92.1%
Mistakes people make at 150 KB
Using a hero budget for every image. 150 KB is right for the one image that determines the largest contentful paint, not for the twelve below it.
Judging the result at 100% zoom. A hero fills the viewport, so the effective magnification is lower than in an image viewer. Check it in place.
Serving the same 150 KB file to phone and desktop. The phone needs about half the pixels. Two sizes through srcset beat one compromise.
Leaving the width uncapped. A 3000 px file spends the whole budget on pixels the browser will scale away, producing a soft hero from a generous allowance.
Assuming the file must reach 150 KB. If the encoder settles at 80 KB it has run out of useful quality. Use the headroom on dimensions, or ship the smaller file.
Reading the fidelity score
Every result carries a peak signal-to-noise ratio in decibels, computed by comparing the compressed output against the original pixel by pixel. It is a genuine measurement rather than a marketing claim, and it is a good deal more useful than a vague assurance that quality has been preserved.
Score
What it means
Practical reading
Above 45 dB
Essentially identical
No difference detectable by any means short of subtracting the images
40 – 45 dB
Visually lossless
Indistinguishable in normal viewing; safe for anything
35 – 40 dB
Excellent
Differences only visible in a side-by-side at full zoom
30 – 35 dB
Good
Noticeable on close inspection, invisible in normal use
25 – 30 dB
Acceptable
Artifacts visible if you look; fine for thumbnails, not for hero images
Below 25 dB
Degraded
Obvious blocking and banding; consider a larger target or smaller dimensions
One caveat worth knowing: peak signal-to-noise ratio measures mathematical difference, not perceived quality. A slight overall brightness shift scores badly while being invisible; blocking concentrated in one corner scores well while being obvious. Use the number as a guide and the comparison slider as the verdict.
What compression artifacts look like
Blocking. Visible 8 × 8 squares in flat areas, the classic JPEG failure. Appears first in skies and shadows.
Banding. Smooth gradients breaking into visible steps. Worst in skies, studio backdrops and soft shadow.
Ringing. Faint halos alongside hard edges, most obvious around text and line art. This is why screenshots belong in PNG.
Colour bleed. Saturated colour smearing beyond its boundary, because colour is stored at lower resolution than brightness.
Texture loss. Fine detail flattening into smooth patches — the "waxy" look on skin and fabric.
Getting more quality out of the same budget
Crop first. Removing pixels you do not need is free compression, and it concentrates the budget on the part of the image that matters.
Cap the dimensions. The most effective single lever. A smaller sharp image beats a larger broken one in almost every context.
Use WebP. Roughly a third fewer bytes for the same visual result, and the advantage is widest exactly where budgets are tight.
Denoise a noisy original. Sensor noise is random data and random data does not compress. Removing it can cut file size dramatically.
Sharpen less. Aggressive sharpening manufactures the high-frequency detail that costs the most bytes.
Start from the best original. Compressing an already-compressed file compounds the damage from both passes.
Where 150 KB is the right budget
Mobile hero images
The large image at the top of a mobile page, sized for retina density without wrecking the largest contentful paint.
Feature and banner images
Section headers and promotional banners at desktop content width, where impact matters but weight still counts.
Portfolio and gallery images
The images in a gallery view, large enough to be enjoyed and small enough that twenty of them still load quickly.
Main product photography
The primary image a customer studies before buying, where detail directly affects conversion.
Presentation and document images
Images destined for slide decks and documents, where the file will be embedded and the deck size matters.
Platform upload limits
Systems that cap individual images around 150 KB, and portals where a smaller file simply uploads faster over a poor connection.
Choosing a budget by role, not by habit
The most common mistake in image optimisation is applying one number to everything. A page has different kinds of image on it and they deserve different budgets: the hero that determines the largest contentful paint, the content images inside the article, and the thumbnails in a related-posts strip are three different jobs. Give the hero a generous allowance, keep content images moderate, and squeeze thumbnails hard — the thumbnails are where volume multiplies small savings into large ones.
Role
Typical budget
Why
Grid and list thumbnails
10 – 30 KB
Many per page, rendered small; volume makes each kilobyte count
Avatars and icons
10 – 50 KB
Displayed at 32 to 256 pixels, often dozens at once
Inline content images
50 – 100 KB
Full column width, several per article, quality matters but so does weight
Mobile hero / LCP element
100 – 200 KB
Directly determines the largest contentful paint on the device that matters most
Desktop full-width hero
200 – 500 KB
Large dimensions at high pixel density, and only one per page
Portfolio and zoom images
300 – 500 KB
The photograph is the product; texture and detail must survive
Attachments and portal uploads
500 KB – 1 MB
The constraint is a system limit, not page speed; preserve as much as allowed
When compression is the wrong answer
When you should be serving a different size. A phone downloading a desktop-width image wastes most of it. Responsive images through srcset beat compression alone.
When the image should not be an image. Text rendered into a picture is heavier, unsearchable and inaccessible. Use real text. Charts are often better as SVG.
When the original is the deliverable. Print files, archival masters and anything a client is paying for should never be replaced by a compressed copy.
Working efficiently
Decide the maximum width before you compress, not after. For a mobile hero, 1200 to 1400 pixels covers a retina phone; for a desktop content column, 1600 is usually the practical ceiling. Setting that limit first means the byte budget goes into quality rather than into pixels nobody will see.
Recommended settings for common 150 KB jobs
Starting points rather than rules. The quality floor only sets how far the search may go; the tool still uses the highest setting that fits, so raising the floor makes it give up and downscale sooner rather than producing a bigger file.
Job
Format
Max width
Quality floor
Note
Mobile hero / LCP element
WebP
1400 px
55%
Covers a retina phone at full bleed
Desktop content hero
WebP
1600 px
50%
Practical ceiling for a content column
Portfolio thumbnail (retina)
WebP
1200 px
60%
Quality floor kept high; the work is the product
Slide deck or document image
JPEG
1600 px
50%
JPEG embeds reliably in office software
Test one before running fifty. Drop in a single representative image, look at the result on the comparison slider, and only then commit the batch. Two minutes here saves re-running everything.
Decide dimensions before size. Setting a maximum width is what turns a byte budget into a sharp picture. Left unconstrained, a 6000-pixel camera file spends the whole budget on pixels no screen will show.
Keep your originals. Compression is one-way. Compress into a new folder and never overwrite the source, because the day you need a print or a different crop will arrive.
Group by content type. Photographs, screenshots and logos want different formats; run them as separate batches rather than trusting auto to sort a mixed pile.
Batch processing notes
Every file in a batch is processed independently against the same target, so a mixed set produces mixed results — a simple graphic may land far under the ceiling while a detailed photograph needs downscaling to get there. The results table shows what each file required, which makes the outliers easy to spot and re-run with different settings.
The ZIP is assembled in your browser using stored (uncompressed) entries. That is deliberate: the files inside are already compressed images, so deflating them again would cost time and save almost nothing. The archive opens in every standard tool.
Filenames and organisation
Output files keep the original name with the new extension. If you compress a JPEG to WebP you will get the same base name with a .webp extension, which means a compressed set can sit alongside the originals without collisions. When you are optimising a website this matters: update the references in your markup at the same time, or serve both through a picture element with the WebP first and the JPEG as a fallback.
Accessibility and SEO are separate problems
Compression makes pages faster, and speed helps search ranking indirectly. It does nothing for the things that actually describe your image to a search engine or a screen reader: the alt text, the filename, the caption and the surrounding content. Compress for speed, write proper alt text for everything else, and do not confuse the two.
Image compression terms
Artifact
Visible damage introduced by lossy compression — blocking, banding, ringing or colour bleed.
Banding
Smooth gradients breaking into visible steps. The first failure you will see in skies and studio backdrops.
Blocking
Visible square tiles in flat areas, produced by the block-based transform at the heart of JPEG.
Bytes per pixel
File size divided by pixel count. The single most useful way to reason about whether an image will fit a byte budget.
EXIF
Metadata a camera embeds — exposure, lens, timestamp and often GPS coordinates. Removed entirely by re-encoding.
Lossless
Compression that reconstructs the original exactly. PNG and lossless WebP; larger files, no artifacts.
Lossy
Compression that discards information permanently in exchange for much smaller files. JPEG, lossy WebP, AVIF.
LCP
Largest Contentful Paint, the Core Web Vitals metric measuring when the biggest element becomes visible. Usually an image.
PSNR
Peak signal-to-noise ratio, the fidelity score shown for each result. Higher is closer to the original.
Quality setting
The 0 to 100 parameter given to a lossy encoder. It is not a percentage of anything and the same number means different things in different encoders.
Re-encoding
Decoding an image and encoding it again. Each lossy round trip compounds the damage of the last.
Ringing
Faint halos beside hard edges, most visible around text. The reason screenshots belong in PNG.
WebP
An image format supporting both lossy and lossless compression with transparency, typically 25 to 35% smaller than JPEG.
Frequently asked questions
What resolution fits in 150 KB?
An ordinary photograph reaches roughly 1350 × 1010 in WebP or 1070 × 800 in JPEG. Detailed images land nearer 970 × 730 in WebP, and soft or simple photographs can go beyond 1800 pixels wide. The full breakdown by content type is in the table on this page.
Is 150 KB good for a hero image?
It is a well-judged budget for one. Hero images are usually the largest contentful paint element, and 150 KB downloads fast enough not to hold that metric back while still carrying enough data for a sharp result at mobile retina density.
Should my hero be bigger than 150 KB?
On a desktop-first site with a full-bleed hero at 2000 pixels or more, probably — 300 to 500 KB is defensible there. On mobile, going much above 150 KB usually costs more in load time than it gains in appearance. Serving different sizes to different devices solves this properly.
Why is my output well under 150 KB?
Because the encoder reached its maximum useful quality before it reached your ceiling. That is a good outcome, not a bug: pushing quality higher would add bytes without adding anything visible. If you want to use the headroom, raise the maximum dimensions instead.
How does this affect Core Web Vitals?
Largest contentful paint is the metric most directly affected, and it is very often an image. Reducing a two-megabyte hero to 150 KB typically improves it by several seconds on a mobile connection. Cumulative layout shift is separate and is fixed by declaring width and height in your markup, not by compression.
Can I compress a whole gallery at once?
Yes. Drop the entire set in and each image is processed independently against the same target, with a per-file results table and a single ZIP download for the batch.
Does image compression affect SEO?
Indirectly but genuinely. Page speed is a ranking signal and images are usually the largest component of page weight, so faster-loading images help. Compression does not touch alt text, filenames or structured data, which are the direct on-page image ranking factors.
What quality setting does the tool use?
Whatever the highest setting is that still fits under your target — it searches for it rather than using a fixed value. The setting it landed on is shown for each file, which tells you how much headroom you had.
Will my images look worse on retina displays?
Only if the pixel dimensions are too small for the display density, which is a resolution question rather than a compression one. A 1300-pixel image in a 650-pixel slot looks sharp on a retina screen; a 650-pixel image in the same slot will not, regardless of how lightly it is compressed.
Is anything uploaded when I use this?
No. Decoding, resizing, encoding and the fidelity comparison all happen in your browser. No image data is transmitted, and the page keeps working with the network disconnected.
About Compress Image to 150 KB
This tool compresses any image you give it to under 150 KB, in your browser, without uploading anything. Drop in a JPG, PNG, WebP, GIF, BMP or SVG and it decodes the file, searches encoder quality settings to find the highest one that still fits inside 150 KB, and hands back the result with the exact final size, the dimensions, the quality setting it used and a fidelity score measuring how far the output has drifted from the original.
Where quality alone cannot reach 150 KB — which happens on tight budgets and very large source images — it reduces the dimensions progressively and re-encodes until the file genuinely fits, then tells you the scale factor it applied. You get the largest, cleanest image that will actually fit the target rather than a file that misses it.
The mobile hero budget: this page covers what 150 KB can realistically hold, which formats behave best at that size, and where the budget is genuinely the right choice.
Features
Exact target search: Binary search across encoder quality settings to land as close to 150 KB as possible without exceeding it.
Automatic downscaling fallback: When quality alone cannot reach 150 KB, dimensions are reduced progressively until the file fits, with the scale factor reported.
Batch processing: Drop in a whole folder; every file is processed independently against the same target.
Format control: Auto, JPEG, WebP or PNG output, with auto choosing per file based on whether the image is photographic or has transparency.
Dimension limits: Set a maximum width and height and the image is fitted inside that box with its aspect ratio kept.
Before-and-after comparison: A draggable slider over the original and the result at full size, so you can judge the trade rather than guess at it.
Fidelity score: A peak signal-to-noise ratio for every file, telling you objectively how much was lost.
ZIP download: Take the entire batch as one archive, built in the browser with no library and no server.
Metadata stripped: EXIF, GPS coordinates and camera details are discarded during re-encoding, which is a privacy benefit worth knowing about.
Nothing uploaded: Every step runs locally through the Canvas API. The tool works with the network disconnected.
How to Use
Add your images — drag them onto the drop zone, click to browse, or paste from the clipboard. Multiple files at once are fine.
Check the target — it is preset to 150 KB. Lower it slightly if you are compressing to satisfy an upload limit, since some systems measure the whole request rather than the file.
Pick an output format — auto is right most of the time. Choose WebP for the smallest files, JPEG for maximum compatibility, PNG for screenshots, logos and anything with text.
Set maximum dimensions if it matters — capping the width is what turns a byte budget into a sharp image rather than a soft one.
Compress — each file is processed and appears in the results table with its before and after size, dimensions, quality and fidelity score.
Check one result — open the comparison slider on a representative image before committing to a large batch.
Download — take files individually or the whole batch as a single ZIP.
Examples
Example 1 — a mobile hero: A 6.2 MB landscape is compressed to 150 KB with the maximum width set to 1400. Quality alone gets there at full 1400-pixel width in WebP, and the largest contentful paint on a simulated 4G connection drops from 8.4 seconds to under 1.5.
Example 2 — a gallery of thirty: Thirty portfolio images totalling 210 MB are compressed to 150 KB each. The gallery drops to 4.4 MB, loads in a fraction of the time, and the fidelity scores all sit above 38 dB — no visible loss anywhere in the set.
Example 3 — headroom left over: A soft studio product shot compressed to a 150 KB target comes out at 71 KB, because the encoder reached maximum useful quality first. Raising the maximum width from 1200 to 1800 uses the headroom properly and still lands under 150 KB.
Benefits
Hit the number first time: No exporting at quality 60, checking the size, exporting again at 45. The tool searches for you.
Pass upload limits that reject camera files: A phone photo is many times over a 150 KB cap; this closes the gap in one step.
Keep as much quality as the budget allows: Quality is reduced before dimensions, so you never lose resolution unnecessarily.
Judge the trade honestly: A comparison slider and an objective fidelity score instead of a vague promise about quality.
Process a folder in one pass: Batch compression with a per-file report and a single ZIP download.
Keep your images private: Nothing is uploaded, nothing is stored, and the tool works offline.
Strip location data automatically: Re-encoding removes EXIF and GPS, which matters when sharing photographs publicly.
Free, with no account and no watermark.
Frequently Asked Questions
What resolution fits in 150 KB?
An ordinary photograph reaches roughly 1350 × 1010 in WebP or 1070 × 800 in JPEG. Detailed images land nearer 970 × 730 in WebP, and soft or simple photographs can go beyond 1800 pixels wide. The full breakdown by content type is in the table on this page.
Is 150 KB good for a hero image?
It is a well-judged budget for one. Hero images are usually the largest contentful paint element, and 150 KB downloads fast enough not to hold that metric back while still carrying enough data for a sharp result at mobile retina density.
Should my hero be bigger than 150 KB?
On a desktop-first site with a full-bleed hero at 2000 pixels or more, probably — 300 to 500 KB is defensible there. On mobile, going much above 150 KB usually costs more in load time than it gains in appearance. Serving different sizes to different devices solves this properly.
Why is my output well under 150 KB?
Because the encoder reached its maximum useful quality before it reached your ceiling. That is a good outcome, not a bug: pushing quality higher would add bytes without adding anything visible. If you want to use the headroom, raise the maximum dimensions instead.
How does this affect Core Web Vitals?
Largest contentful paint is the metric most directly affected, and it is very often an image. Reducing a two-megabyte hero to 150 KB typically improves it by several seconds on a mobile connection. Cumulative layout shift is separate and is fixed by declaring width and height in your markup, not by compression.
Can I compress a whole gallery at once?
Yes. Drop the entire set in and each image is processed independently against the same target, with a per-file results table and a single ZIP download for the batch.
Does image compression affect SEO?
Indirectly but genuinely. Page speed is a ranking signal and images are usually the largest component of page weight, so faster-loading images help. Compression does not touch alt text, filenames or structured data, which are the direct on-page image ranking factors.
What quality setting does the tool use?
Whatever the highest setting is that still fits under your target — it searches for it rather than using a fixed value. The setting it landed on is shown for each file, which tells you how much headroom you had.
Will my images look worse on retina displays?
Only if the pixel dimensions are too small for the display density, which is a resolution question rather than a compression one. A 1300-pixel image in a 650-pixel slot looks sharp on a retina screen; a 650-pixel image in the same slot will not, regardless of how lightly it is compressed.
Is anything uploaded when I use this?
No. Decoding, resizing, encoding and the fidelity comparison all happen in your browser. No image data is transmitted, and the page keeps working with the network disconnected.